Tuesday, February 4, 2014

In the Game, pt 1 : Comic Panels for Storyboarding



P R O J E C T  2
( M A K I N G  O U R  G A M E  P T .  1  : P L A N N I N G )

C O M I C    P A N E L S
F O R    S T O R Y B O A R D I N G

DUE : MAR 4 (PUSHED BACK
TWO WEEKS FROM ORIGINAL
DATE ON SYLLABUS)


PDF PRIMER FOR PROJECT 2 :
https://drive.google.com/file/d/0B288S_z9geMuMlFMdDdpVnpWeFU/edit?usp=sharing 




Before going into it, here are a couple of important items-

One- The basic definition for a serious game.
"A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics."




And, a previous iteration of the serious games collaborative
(which is essentially our Project 3s, but Project 2 is all
but related to it.)


 In a nutshell : each member of the course
built their own 'minigame' to be part of
a larger, linked narrative. They told the
story of a single child who fell asleep
and had deep dreams of all the
thing he saw on TV and fell asleep to.

 Helpful link :
Games for Change website : http://www.gamesforchange.org/

This is what we will attempt, in a
fashion we will have a conversation
and confirm amongst ourselves.
Do we divide and conquer?
What is our narrative?
What should it generally look like?
And HOW? (We'll get to that-
e.g. GameMaker demo, Project 3).


More of more relevance, in this
post : PROJECT 2. Comic
Panels for Storyboarding (the
games of our larger collaborative).


 .





General workflow-

-Be in class and get a good feel of how you can create graphic art, on an entry to more seasoned level. 

-Once we come to deciding our overall narrative/main character(s)/etc with how we approach our collaborative, you can begin physically working on the project. However, you can begin thinking about a political/educational/etc. issue to talk about in your own minigame/level.

-Finish the digital image. Print out live so we can view them all on a wall.

The goal : Storyboard the narrative and gamelike elements that will happen in your game for our Project 3 collaborative via comic form! A way to plan out for the task ahead, while developing a skill set at the same time. Think of the comic form as ambiguous time. Everything could be happening at once between panels, or things minutes, hours, or days apart could be (New Media Reader).

Ramifications/Rules-

-Minimum of one comic page. Maximum of three.

-Your comic page(s) must be 11"x17" as a file. You can create a new image in Photoshop to fit the bill, or Illustrator, etc. Must be this size.

-Minimum of three panels per page. As funny as one panel strips can be, strive for narrativity in your pages.

-When the image is created, you can turn it in two ways-

-1. Have images viewable on the main projector-

OR- 2. have your 1-3 comic pages in possession... Print them out live! You can either do this in our lab with the color photo printer. If for some reason it is out of ink or not working, you can get 11x17 specialty prints done at $.33 per page (cheap) at the @one printing in the Knowledge Center basement.

I mainly asked for physical copies before, as we might hope to install them in an exhibition of ours at the end of semester. But we can discuss that then...

-Come into class MARCH 4 with your comic pages in tow! Digital or printed out.

-Just for point out : your games (Project 3s) do NOT have to follow the comic verbatim/detail by detail. Imagine the potential of what your game stages can be with Project 2.

Beyond that, any questions or tips for illustraton/graphics, email.

More helpful links-



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